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Thanks for the feedback. You're very right, there does need to be a ruling for when an enemy is unable to defend itself. For the moment, if in this scenario, treat it as though the enemy has made a Diplomacy attempt (page 16), meaning you would either let them go or continue to fire on them. Sorry for this oversight.

Gotcha. Thinking about it, couldn't you just spend the time to repair to full while ignoring their enemy's attempts at diplomacy?

Yes, I see what you mean, rather than playing out the rest of the fight, just decide whether to let them go or finish them off. I'll be putting out a revised version of the game with a few extra rulings when the jam is over.