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I know the game itself isn't finished, but there's so much here I genuinely enjoy. The overall feel of the basic movement and jumping feels spot on, the the overall look of the game (yknow, very voxel heavy) is really wonderful to look at. The monster design is fun, and there's a lot going on with the style of the game as a whole. 

My real issue comes down to some issues with combat; namely, the basic attacks are agonizingly slow, to the point of defining the entire feel of the game over the movement tech available to the player. A lot of the game as is relies on hoping these slow, *slow* animations connect, and against bosses like the squid-guy, it's just hopeless. Making the animations snappier would be a start, as would adjusting hitboxes for attacks from both the bosses and the player, but there's definitely something good here. Nice job!