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Cool concept! I would work on making the assets you use a little more cohesive. Also the hitboxes for the player was a little large so I would die really easily. Also I wasnt sure how to get past the spring? idk if that was just me. 

Great work!

(1 edit) (+1)

Hey, thank you for your feedback ! 
There’s a specific way, to get past the springs, for the first one you can set the exit portal between the two springs, and the enter portal just above the first springs so when you the spring makes you jump, you hit the portal and you are teleported where there’s no trap. For the seconds one, normally you shouldnt have portals anymore, so you have to hit the spring, get the pieces and here you have to be very fast and have the timing : set the exit portal where there’s no trap and click on the character so he is teleported before hitting the trap.


Here is all the concept of my game : there’s a lot of way specific ways to get past the traps, and you have to take care of how and when you use the portals (for exemple you have to use one portal at the very beginning and one for the spring before getting the piece, if not, you’ll be stuck).