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The game was really fun, and I loved the fact that everything is destructible so you can just wipe a base from existence. The sound design is very cool and satisfying, and I loved the cover art too. Once I got the hang of the movement, my strategy was to circle strafe with the shotgun. The art direction and designs were also top tier

Unfortunately, there was a bit of a performance issue; the longer I played the more jittery it became, to the point where I just quit the game because the lag was unbearable. My session was pretty long so it shouldn't be too big of an issue.

The graphics could use a bit more polish; a realtime directional light would've be nice (although I have tried to use unity's terrain with baked lighting, so I do understand why there is no said light), as well as some post processing (some anti aliasing, ambient occlusion, bloom and color grading would be beneficial here). Either that or you could've make it look more retro to fit the 80s/90s cover art style. Although, the game looked good anyway.

Thank you for playing.

Glad you had some fun with it, the destructible buildings were tedious in blender but the final effect is worth it.

I have some ideas on the performance spikes so I can hopefully polish the game after the jam is finished.

Nice to get some graphics feedback, I'd planned to do more with the visuals but it was a race at the end to get as much of my team's work in as possible and since final visuals was on me it slipped a bit. 

Snow effect was made in the wee hours of the morning crunch time.

Your spot on about lighting, would love more time to test things.

Light bake was also the last thing I finished!