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Hm... The concept of the game is fun for a bit, until you figure out that the only thing you have to worry about is the vertical movement. You can kill your horizontal movement quite fast and then you only need tiny adjustments to hit the corners on either the left or right side.

With a bit more time, I would've added extra/minium momentum on the bounce, making the logo harder to control. The challenge from the game comes from a lack of control after all.