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(+1)

I find it interesting how although it becomes more and more like the average incremental game or idle game after getting upgrades, this game starts out as almost an anti-bullet hell, where you are trying to get hit by things on the screen.

This is in contrast to most clickers where any of the "active gameplay" of clicking is almost immediately discarded as a gameplay element in favor of the automated or "idle" elements.

(+1)

bullet heaven