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I honestly loved the game and the art style is simply amazing, when i first looked for it i was surprised it was not on steam, this is such an incredible game. There's a few changes i feel would fit the game good though.


First of all, it's very unpleasant to get to the first night and just be killed by the clown, so maybe nerfing it would help a little.

I also laughed hard when i heart the sound the skin monster (forgot his name) makes when he leaves, it does fit well but for someone who's used to hearing that hell's kitchen sound effect in memes, it takes away some of the horror aspect of it.

Let me totally, for sure, be the first to say that this game would be perfect with multiplayer, just imagining this with friends makes me go YES. I know implementing multiplayer is very hard, but who knows, i heard the documentation of steam's multiplayer API is very good.

Would also be cool to constantly be unlocking new content, i like the way the monsters are presented, but the game can get a little repetitive after some time, i've read some other review and i saw other people already suggested this so i'll just be repeating and say that the addition of more daytime content would fit very well.

One thing that annoyed me a lot is that in one of my playthroughs that dark monster appeared while the deer was on my door, so either way i proceeded i would die. That might even happen with other monster combinations so please take a look at that. Really most times i died is because i got a combination of monsters that i couldn't escape from so if that was fixed or just had a smaller chance of happening would be perfect.


I'll probably come again to send some more feedback, keep up the good work, the game looks awesome!

Thank you so much for all your feedback, it really helps. I have to say that, if you have a deathly 2 monster combo, is because you made a really bad move, as all the monster have timers and conditions so they can't really mess you up by rng. If the deer gets on your door, you can trigger him and hide quickly, he will run away.
Thank you again for the rest of the useful feedback you have given me :)