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Game development Trembling Essence update:

Hi and welcome to my devlog! I am here with an update to share once again! This one is a bit shorter. :]

 A link for the demo is right here!

I've been giving the routes some quality of life adjustments here and there. Some time ago there was a point where I was trying to shorten the dialog a certain way to keep the routes from being too long. When I read it aloud I kept fumbling over the sentences so much I decided to go and fix the parts that seemed too complicated.

  • Through this I've also been getting more comfortable when it comes to placing CG's around. I've noticed that there are some moments where it isn't needed as much as I had originally thought. I managed to finish about 3 CG's and here's one of them! I can't show some of the others because spoilers. :,]
  • This is pretty benign but the background for Noah's room door will have to be redone since I can't find the original drawing file anymore. I think I accidently saved over it as a .PNG by accident earlier this year and didn't notice until now.

I also added some music for moments that have tension/suspense etc. because it felt empty with only the rain SFX's being played. The song that's going to be used is actually still in the demo from one of the endings you can get in the cabin! I'm also thinking of adding in new music too when you get to spend quality time with Noah too but I'm still brainstorming which songs will fit.

Here's some bug fixes I took care of:

  • A certain route still having injured effects continuing into Day 4
  • Grammar mistakes
  • A background from a specific route being the wrong size
  • Small atmosphere lighting adjustments in a specific route
  • Removed odd "pop" sound from the music that activates during moments of suspense/tension

I think for right now that about covers it!

Thank you guys for all your support, I really appreciate it! :]