Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(8 edits)

Love the movement and combo possibilities. The pace at which you can move and fight is well-balanced in my opinion (fast but not overwhelming). Some things I noticed:

1.: I feel like the lock on camera could help make it easier to land the moves, but right now It's way too weak. If you move past the bag, it takes forever to change sides. I think it would work better if it would be a hard lock on like in souls games.

2.: The hit boxes could be a little bigger in my opinion. That obviously kind of depends on the direction of the game. But if it stays singleplayer there is no reason why it has to be so strict, I think. It would also help to make it easier to hit the target. Another little thing that would help is if you would allow the player to turn a little while in attack animation.

3.:  the dash-cancel-jump attack is extremely fun, but I find myself often stuck in the move while traversing the map because you can't double jump or dash out of it.

4.: I kinda wish the fastest movement option on flat wasn't just spamming dash, but instead a more technical and satisfying input, maybe chaining jump dash to slide.

5.:  I think WWE like grabs and slams like in Rumbleverse would be a perfect fit for the game. I want to grab the bag midair and choke-slam it back down.

Anyway, I love the Game so far and can't wait to see what it will become in the future.

edit: If u throw the sign on the ceiling (high up at no wall or ledge nearby, there is a chance you can't get to it anymore. Maybe there needs to be a way to recall the sign? I wouldn't remove the ability to throw it at the ceiling because I think it would be sick if you could use it to swing on it basically like the sign-jump but forward.