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Here are some notes I took while playing

-Level design leaves a lot to be desired, a lot of the time I had no idea where to go.

-The places where you can pull yourself with grappling hook are really unclear, a lot of the time when I didn't know where to go It turned out I was supposed to use grappling hook somewhere. also having them sometimes grab onto air or too high out of view does not help with it, it just caused me to make blind jumps into the fire hoping there is a point to grapple onto.
The icon indicating that you can use grappling hook somewhere blends too much with the background in my opinion. It would help if places to grapple onto were marked in some way even when further away like idk some sparkling particle effect.

-This one is not that important but you left the unreal engine console, It can be opened with ~

-Font is a bit hard to read for me at least.

-I don't know why there is options button if it does nothing

-One time after blowing up the door, It shattered but I still was unable to walk through it. Thankfully the wall left to it didn't have collision so I didn't have to start over.

-Combat is a bit boring and luck of sound when hitting the enemy makes it unsatisfying.

Still pretty cool game. I see a lot that can be improved on and I hope feedback I provided will be at least some help to you. 

Hey, thanks for playing our game! Hopefully, we´ll update it with your feedback in mind.