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It was overall fun, creative, and beautiful! I think there's potential to create an excellent game. However, I encountered a few situations that seemed unplanned: the hero sometimes got stuck even after unlocking the door and looting all the chests, and there are times when the second room gets overrun by enemies who kill my hero before he can do anything. In my opinion, it's a concept with a lot of potential but complex to execute. Nevertheless, it definitely deserves to be explored. Anyway, congratulations! I would be curious to see this mechanic in a full game :) .