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Wooh, that was a blast. Played through a run with quest, felt like I walked a mile. Never felt so clautrophobic in my life, though! XD

Performace was mostly good apart form a few stutters. Maybe when the game was loading in new assets/areas?

Seems like this could be combined with the tech that shifts the player's rotation during unconcious eye movement (https://www.bbc.com/news/av/technology-45190257/eye-tracking-creates-infinite-space-in-virtual-reality) to create insanely huge spaces.

This game really highlights what I think is wrong with VR playspaces at the moment: They're 2D. In real playspaces there are places where you can step, but shouldn't swing hands overhead (e.g. light fittings) or can put your hands, but shouldn't step (e.g. couch/chair), etc. No vr system today takes this into account and it really annoys me. Not that I would expect such an early build to take that into account anyway, even if it were possible :P

Gonna wait for an overcast day and try this outside. This is probably the first time I've felt like I really needed a bigger playspace. I guess not many games have the confidence to really commit to roomscale. That rik & morty game is the only one that comes to mind.

Thanks :)

Performance might be related to portals and that's going to be changed soon. I need to investigate it more to get all bottlenecks. The assets are not loaded but it might be very similar thing - many are created on fly.

The 2Dness is a problem. I tried going up and down and it didn't work that well. With the claustrophobic feeling I will be trying an approach that was recently in Shattered Lights (if you have VR for PC, try it, it's on Steam). And was also proposed by Vince. To scale movement and the space a bit. It should help with lower scaling up.

That solution that bases on eye movement would not work. I haven't try it as I don't have the tech, but it works best when moving slowl and looking around. I've seen people running in my game. The rotations would be really quick, too quick. Although I still would like to try it and be proved wrong :)