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The art for this game was incredible, even though most of the gameplay was through UI only.  I was hoping the adventurers would join or leave the table as they left or finished the quests.

Gameplay was fun, but was hoping for more of a challenge. Maybe have the quests be time-sensitive and have them expire if no party is assigned to them quick enough, or an extremely hard quest with higher risks and rewards.

A cool mechanic is to have some mercenaries to fill for a party for a specific quest, so that a party that almost fits the quest requirements can be improved for higher odds to complete the quest.