I think the idea here is interesting, but the game itself could use some refining. It could really use an in-game tutorial, as I got really confused as to how to actually play the game. It probably would have helped a lot to slow the player down quite a bit, so there was more time for new players to process what's going on. I think it could have also helped to make it a little more clear how everything worked together, maybe by showing the stats directly to the player.
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Mungeon Daster (Game Jam Version)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #2582 | 3.216 | 3.216 |
Presentation | #2967 | 2.919 | 2.919 |
Overall | #3221 | 2.838 | 2.838 |
Enjoyment | #3884 | 2.378 | 2.378 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
This is a game where your role is swapped with the program that generates a dungeon. Instead of having the computer generate dungeons for you to play, you are generating dungeons for the computer to play
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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