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Is this day 12?

Last few days were just me eventing some stuff. Ugh... The first time I actually played around with event control... Writing down dialogs was pretty hard... Good thing I decided to throw away the branching-story part of the game. I'm not up for that much challenge yet. Thanks jam for teaching me how to scope! Though basically I'm just scratching one feature after another.

But! I managed to finish the game! Har har! Just a short, linear, 20-minutes classic JRPG. Nobody else have playtested it yet, but I believe it's not confusing. Not much of a hook, either, but, eh. 

Things I've done since last post:

  • Eventing. Few but draining. Character dialogs, bits of lore and hints from stuff (bookshelf and shrubs), boss's dialogs-battle, and also title screen, retry, and moving to credits.
  • Recoloring the chicken sprite. Because I don't know about good pixel placement and coloring.
  • Opened up the graphics synthesizer and made sprites for 2 characters. With default parts.
  • Drew some enemy graphics. Just a basic enemy with little difference between each other. And the boss, for more... excitement.
  • Replaced the background music.
  • Drew the title screen and the credits screen. Basically the same thing.
  • Played through the game a number of times, fixing spacing and other formatting errors with the dialogs. And adjusting events in general.
  • Cleaned up some debugging left-overs and exported the game. And played the game again.

Title screen

320x240 made in paintdotnet

Booooks

Read them, please

Com-bat!

Featuring standard turn-based battle system, which I forgot to mention.

I'll submit the game sometime soon. Before that I'll take my time to re-check stuff inside the exported game. Also there's a little hiccup that sometimes appear during playtesting... where the transition gets ignored and transfer between areas become not smooth. Reasons unknown. Not game-breaking though.

 I'll have to scratch a lot off the original post. 

Smile

No context smile. Also a recolored chicken :D

Thanks for stopping by!