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Thank you :)

I find it interesting when games insert real videos, if you integrate this very well into the game it can bring an extra layer that is a nice differential.

I don't know if I understood the concept correctly, I understood that the guy stole the player, he entered a castle to try to recover the stolen object.

(+1)

Yes, that's right. Also, the bad guy have paralysed the boy so he can not move, but the castle decided to help the boy (we didn't manage to implement that the castle speaks to the boy in very first level) so he moves him in the game.

I just have updated it once again, now it's written in MonoGame and works pretty well. Furthermore, gameplay is much better and way more intuitive, so feel free to give it a try ;) (if you want to). New version is Alpha 2.0.