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Man, I love me some diegetic UI. Everything looks great and feels great. I loved that the adventurers and king had so much character without ever needing to read a line of dialog. In fact, beyond the tutorial, there wasn't any text that I could see, and yet everything was so intuitive. I think that's indicative of some masterclass UX, right there. The only bug I ran into was not being able to see how many coins were in my purses, but I managed by just trying to be as conservative as I could.