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(+1)

I love the art-style here the isometric tiles is a great approach for a reverse tower defence.

There’s a good range of level diversity for a 48hour Jam too!

The game is a bit tricky, I also didn’t realise I could start the round and place units a bit later to help with strategies and I’m also a bit bad at the game haha!

I like that there is always a trade-off when picking your upgrades, it feels quite balanced in that regard, I just think the player might need a bit more information about the choices they are making.

some more visual ques for the player would improve the game a lot! but overall a really fun a solid concept :]

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Thanks for the feedback!  Setting up the fake 3D stuff in Gamemaker took longer than I would have liked, but I think it paid off in end.  I appreciate that you like my art-style!

I agree with your critiques, the game certainly has some issues with communicating to the player.  -- I think a free dummy timer/delay troop might have been a more elegant/self-explanitory solution to letting players split up waves (assuming I also coupled that with better communication of the abilities).

Thanks again!