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(1 edit)

I liked the art style it was nicely made. Though I couldnt get a gist of what to do. The traps didnt work and the enemy has navigation problems. It is a really cool idea how you implemented it all, just with the issues fixed, but it has good potential. (I now realized that I failed to read the description more and the traps not working was really an issue on my end, other than that nicely done.)