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I am a little confused the lighting is nice but otherwise there is to much grain in everything and in thunderstorm the rain hits a pain of glass you are behind it looks like, that is odd.  I was running in photoreal and the Witcher next gen update looks more "real" than this.  I get this is a Tech demo and has much more UE 5.2 doodads turned on but I feel like I have seen better visuals.  I tried this on 32 gigs ram / RTX 4090.  Not to be all negative the town in general was nice to explore and decently detailed. The lighting is good if not maybe blown out in places that makes it hard to see. Kind of like fortnite when you go out of a door with all the lighting options on and you cant see for like 1/2 a sec.  Overall a good start I will be looking for further updates to see where UE 5.2+ can take us.


Thently

Thank you for sharing your feedback! If the grain bothers you, there are plenty of settings available that you can adjust to your liking, including the option to disable grain and lens flares if you don't like them. Unfortunately, I'm not sure what you mean regarding the rain hitting the glass.
The Witcher 3 Next-Gen looks stunning, yes, but I am still more of a beginner developer and cannot compare myself to the expertise of CD Projekt RED. They are a huge inspiration and authority for me though.
I can also mention that creating good lighting in a dynamic world with various weather effects, dynamic clouds, and different times of day is a very challenging task. Additionally, accommodating different graphics settings where the lighting needs to look good across all of them adds another layer of complexity. I will keep trying and learning, that's for sure.