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(1 edit) (+1)

Pretty nice, though as others pointed out the randomness mouse spawning makes this game a bit luck based. Got 13. VGJ on the snake rendering, looks quite good, I understand its segment based or did you use some other technique?

Yes, we had four different meshes for snake's parts. Unfortunately, this technique makes it very hard to achieve smooth movement of snake. I do wanna try to make it smooth with some fragment shaders in post jam version, though