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I used SFML which isn't a game engine, it's just a basic library for handling graphics, audio, etc, and I did everything using just this. The jitter is just a result of updating the window and view super quickly, which is something I don't think I could fix 100% unfortunately. It did take a while to get the window mechanic working just right, it required a lot of math (and learning how SFML views work on the fly). Thanks for playing!

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That's what I'm saying! C++ and a graphics library is definitely a jam on hard mode. If you revisit this (and you should!) I'd look into a gpu based solution like a stencil buffer. Either way, lovely game

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Interesting. I am starting to learn raylib a bit now, I might see what they have to offer since they support transparent windows, which would make this a lot easier to implement. I'll definitely be looking more into your suggestion!