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hehehe, i like this >:) obviously it could use some more work in a less time-constrained setting, but this is already really enticing. the art is definitely the highlight--even without dialog, each character really comes through. great spritework and wonderful animations!

i'm excited to see more development on this! more levels for sure, but also more things to do with the possessed items--i think i was expecting a little more "ghost trick"-ness, where each item would have unique things to do, but i couldn't figure out anything other than throwing them. it doesn't seem like the "scare" does anything yet, but i really loved the ghost's transformation.

this is good for the jam, and i'm excited to see where it goes! i've actually been wanting to make a reverse-horror game starring a ghost for a bit, and this has gotten me even more excited. great job!