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Creative concept! It took me a little while to grasp though, it wasn't clear on my first few runs, resulting in game overs seemingly coming out of nowhere. Once I actually understood what was happening, it clicked and it caused many interesting gameplay considerations.

For example, when all coins gained enemy behaviour, I had to evade everything and make sure no coins spawned. Which is completely opposite of your instincts to blindly grab treasure chests and kill enemies. This made me constantly re-evaluate the circumstances and adjust my playstyle. Great use of the theme!

 Presentation and controls were good, the shooting felt nice and punchy. The main player graphics were a bit lacking though, it didn't make much sense to me that a generic skeleton would shoot without having any ranged weapon.

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Thanks so much for playing and for the feedback, this is all super helpful criticism and it's great to hear you found the concept interesting too!