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Thank yoou! Haha, you are right! Puzzles with sliding blocks are always fun XD

It all depends how messy you can get with the blocks. The last 2 levels were designed in a way it was meant to "lock" players in some places that they would have to remanage blocks to figure out a way out of these pitfalls. But the "infinite possibilites " problem is a thing and we might need to think in another way of solving it.

But I think I understand your feedback and I could see your suggestion as a legit mechanic for some levels. Thanks for the feedback, it is really helpful if we keep developing this game after the jam.