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(+1)

This game is very confusing for me to play, although I love and understand the tutorial of placing items back in chest, the buffs and de buffs from items really made it very confusing for me to properly play the game. After reading comments and reading the item description, ok maybe me as a player should be more attentive to the items I carry first before doing anything.

I just have to say this but I really dislike the mechanic for sacrificing life to attack stronger, and healing with another attack, or even the case with the 2nd level I just dont understand through the text, but this is just my personal opinion, as it makes the game less fun and enjoyable for me, as I can potentially die just from attacking. Maybe having some sort of stat indication like +1 life steal, -1 drain HP or something that shows the stats and what each items do right away will be amazing, as there are many players like myself, won't really want to read, just want to know which item do. This will be good for this sort of game that the team is going for. I also feel the music is very chill, maybe it makes me feel like I am dreaming or something, idk if its fitting but I guess so for the colour scheme. 

I really like what you guys do for the world/map, it is isometric style instead of just 2D, which makes the game very interesting. I personally feel the characters and world doesn't really match together, as if there are 2 different styles of art merge together. Maybe that's just me and my personal preference again. I definitely find the main characters and the enemies very cute and something that really amazed me was even before clicking start, I can already see the main character running and animating at where it supposed to be a black box. I am very curious how the team did it as I find it very cute!

Overall I find the game to be quite pleasing, very chill, love the cute art style for main characters and enemies and the isometric world, but my only main thing are the item stats and the lack of indication of it that really affects the gameplay a lot. 

(+1)

Thank you for your comment! Sadly time was tight and we didn't get to make the item system as clear as we wanted, but I am glad you enjoyed the game! We will try our best to make the gameplay more transparent moving forward with updates.

sorry got a typo from me, meant to say top down/platformer and not 2D hehe