Are all primitives of the same class on the same z as implied by the console message? I'm trying to use a solid as a background for text boxes but it's rendering behind my sprites even though it's the last step in my main tick.
68 days ago (+1)
The render order is always solids, sprites, labels, lines, borders. If you want full control over the draw order use `primitives << ` which respects last in/last out and accepts all primitive types. The Flappy Dragon sample app leverages this.