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I'm glad you had fun. About the hitboxes, I think I know what may be happening and if I eventually expand on the concept I'll work on that. About the Hero going in an unexpected direction, if it's happen when they're close to the houses, so that's working as intended (they check how much room they have to dodge in the opposite direction, and if they're too close from the walls and your shot was too close from them, so they'll move further, so they go in the opposite direction to better dodge), but I should have warned about that or make a level to showcase this behaviour a bit better. Thanks for your feedback :)

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Thanks to you for explaining everything !