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I find the game overall fun, creative, and beautiful! In my first playthrough, I was excited and thought I had found my favorite game of the game jam, that's saying something! But then, I got stuck on the second day, and my enthusiasm faded.

I think this is due to a balancing issue. It's not that I don't like difficult games, quite the contrary! But if I'm getting stuck on the second day, it could mean that the game is perhaps too difficult, don't you think? And I'm only talking about my first playthrough; I found the game unfair at other times as well.

What bothered me the most was the randomness of the warrior's attacks and the recruiting of monsters. If the warrior's behavior was more predictable, like the enemies in Fire Emblem, for example, and if we only had to pay when recruiting monsters, it would certainly be less frustrating. In my opinion, in such a tactical game, the lack of information can be discouraging. We need more information to feel that if we lose, it's because of our own mistakes and not because of an unfair game.

And I genuinely mean it when I say that the game could have been my favorite of the game jam, you know? I'm looking forward to playing a more advanced version, if there is one. Well done! :)

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Thank you for feedback! 

I'mma try to give my thoughts on what I think about it.

First of all, I made sure that you can't lose on day 2. If the warrior gets the bow as his first extra move, buying essentially anything should suffice. In case of the warrior getting a power slice, the game guarantees a bat in early days to make sure that you don't lose on day 2 to rng. So, unless you try to, losing day 2 is technically impossible.

As for randomness factor, that is true, a lot of the game is random. However, the warrior always gets moves from the same pool at different points of the game. He will always get either a bow or a super smash at first, then get 2 out of 3 moves from a different pool, etc. You can see the moves that warrior has already unlocked. You're right, that more knowledge on how Warrior unlocks new moves would improve the experience, though.

The way Warrior attacks isn't random, though, but instead tries to play semi-optimally (that is, find the first possible sequence of moves that leads to victory). 

As for monster receiving, it has quite some random element to it too, but it does have a few nuances to attempt to make it somewhat fair. As I already mentioned, early days always give a bat as an option to prevent early game softlocks. Furthermore, it will always try to give you a new monster, unless you already have 1 of each. And it will stop giving a certain monster type, if you already have 3 of it. Again, more knowledge on how it works would be perfect...

Overall, I don't deny, that the game has balancing issues, and it might be much more difficult that it should have. But I'm not sure, if I would call it unfair by any means.

I'm glad that you've had fun with the game, although am sorry for not providing the experience that wouldn't feel unfair

ok, I didn't expect to throw a paragraph at you, I'm sorry if it's overwhelming

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Oh, no problem with the response, it's great to have this kind of exchange! I reacted spontaneously myself, without having all the knowledge you have as the game developer. And once again, well done! :)

P.S.: Feel free to try our game if you'd like!

Thank you for understanding!

I will make sure to try your game out today! Gotta take some break first though...