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(+1)

I liked the control scheme! Opposed to our game, it helps that the sword has an obvious "frontside", making it less difficult for the player to know the direction their boost will go.


I had a bit of trouble where if I fell off (in the first room), there didn't seem to be a game over trigger but also no way to get back up, so I had to quit the game and restart. No trouble ofcourse during a gamejam, but just wanted to mention in case you didn't find that one yet.

(+1)

Oh yeah, I didn't get that one indeed, thanks a lot for reporting it !