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Thanks! Definitely wish we had put more control options in. We actually discussed the FOV at one point but didn't end up getting back to it in time. I think we'll either have to add a slider for FOV or just pan it out a little more by default. I've already started working on a fix for the sensitivity too, kicking myself for not thinking of that before submissions closed.

(+1)

I think per the Jam rules you can use pre-existing code, so if you have code for a good camera system/FOV before the next Jam, make sure to use it :P