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So a great idea with just a confusing execution, I get it now. You could really benefit from a professional game-designer's second opinion in cases like these

Innovation and cool concepts are great, but your ideas must never become style-over-substance. A game must still be fun to play, no matter how nonsensical, unimaginative etc. that would make everything else

Great ideas require great execution to work, and that is a game-developers and designer's eternal balancing-act