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It feels like the roles are less "reversed" than "mislabeled".  I also felt that the super jump was awkward, and seemed to be a bug that got implemented as a "feature" rather than being fixed.  Still, I enjoyed the artstyle of the game and it was the perfect length for a game jam entry- long enough to explore the idea but not overstaying it's welcome.

Yes, what you said is true, I also feel that way about the game. It's unfortunate, but that's how it turned out