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This game has an awesome concept in building your own programmable powerups. Initially, it was a bit frustrating since I didn't know what each one did, but got more fun as I learned about the different parts and what they did — maybe you could include a manual with their different effects if you pursue this project further. The different enemy types provide a good variety of challenge, and the randomly-generated arenas keep things interesting, though there were times when I got stuck in parts of the arena that were too deep for me to jump out of.

One thing I am confused about, though: what do you mean by the game's era being the 2000s? To me, it looks a bit like a Pico-8 game.

One thing I am confused about, though: what do you mean by the game's era being the 2000s? To me, it looks a bit like a Pico-8 game.

I really like the style of pico 8 games and I couldn't resist... 

The 2000s refer to the era of the game boy advanced (if I'm not mistaken, GBA supports 256 colors on the screen)