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(+2)

A really cute game expanding on the "Downwell idea", but left me pretty surprised with the quality of some of the animations, that adapt to the player movement.

To criticize something, I feel like the controls should be a bit more "tight" but I'm aware that the expense of implementing that in such amount of time is high. I tried to break the game a little bit and it was really constant, no bugs and no problems which was amazing, although spamming spacebar was a bit too effective. Finally, I'm sorry for nitpicking but the graphic designer in me cannot avoid it, I would have chosen a font for the titles and so on that read better, sometimes I truggled with the text. 

Overall, a pretty solid game, I'm amazed by it :)

(+1)

Thanks a ton! Indeed it was inspired a bit by Downwell! About the movement, it did take some iterations to get to this state (it was worse before 😬). It could’ve felt a bit tighter IMO too but we didn’t have time to playtest more to do that sadly! Also yeah I agree with the font, could’ve been something better definitely, but we didn’t get to it in time lol.

It always feel so bad to say this things because we all know it is because of the time constraints. 

But I think delivering a game in this short time period is always an experience worth celebrating ^^