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(1 edit)

Hi, thanks for the feedback! Yes, the original idea was to punish the user dealing him damage if he stayed at the end of the track without adding more tiles. The thing is that you don't always have an available tile that could be put (sometimes because of the path restrictions, sometimes because it would kill you), so it would have made the game impossible for the player to finish it in its current state. But it's definitely a mechanic that should be added if we continue it.