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(+1)

Thanks for your feedback. If I pursue this project in the future, do you think it'd help if enemy attacks were delayed until you were finished moving a tile? I don't know if it'd be feasible to let you keep matching even as an enemy attacks, but then you wouldn't get stuck in the middle of matching a tile, at least. The UI for this game could use some improvement, so I'll take your suggestions for the battle menu into consideration if I decide to extend it into a full game. 

(+1)

yeah i think that might help, that and maybe having like a stronger visual indicator that you're waiting for an enemy's attack to finish before you can keep moving tiles would probably be good together