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Thank you for playing!

And yes, we spent a good time writing the dialogues, it was a high risk but we think it paid off. 

Also, this was our first game with a heavy focus on UI and menus, so there are some improvements we could make in terms of code because we were brute-forcing our way out sometimes. I know code can get messy during jams but yeah, better not to look at it lol.

We like how it turned out, although we had many more ideas for the game (like special daily events) that weren't doable because of time constraints.