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You’ll never guess what system ended up on the cutting room floor on the second day… but thank you for enjoying our game!


The hint system was intended to use the same system as the main menu - pressing the hint button would reveal gray circles where dots should go. You still needed to figure out which dots went where, but not only would we have to implement it in every level (we have 19), experience showed me that it did not interact well with the tweens and other systems we used for juicing up the game. So we had to cut it and spend our time on more useful things like SFX and general stability. What are you gonna do - it’s a jam after all.