Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(1 edit)

Thank you!

The limited palette reminds me of something made on PICO-8

Yes, I was inspired by games made on pico 8, but used NES palette

 my avg score range is in the ~400s, highscore 840
I didn't parse exactly what each ability was doing or how they were fusing without reading your notes

I think I should make some tutorial. In fact, it's not so difficult to get high score.

I was also inspired by dead cells(interesting fact: Dead Cells was written on Haxe too), where each enemy needs its own passage. As in Dead Cells, the enemies first swing before the attack, so that the player has time to react and get behind his back or reflect the projectile