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Thanks for the comment! We went back and forth on the connection to the theme a bit. I felt it was strong when we first started, but as the game evolved it became more just shooter where you couldn't move.  Our hope was that being mostly unable to move and having to charge your attacks (telegraph them to the adventurers!) would be enough to really hit that "I'm a dungeon boss" feeling. I wonder if adding a "second stage" mechanic or something would hit that better.