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For a game made in 48 hours, this has a surprisingly strong sense of direction! The artstyle is unique and plays into the game mechanics (even the UI too, the ammo and ying-yang hp is a nice touch!). I was constantly switching between sides to collect ammo while dodging bullets on the light side, and defending the ying-yang ball on the dark side. I guess the skill tree gems could be a little more common since I wasn't able to upgrade to anything when I played, but the base game is still strong without it! Good job to all of you!

Thank you! Means a lot! We are thinking of upgrading the gems' spawning rate in post-jam development :)