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First off I want to say the aesthetic is legitimately very cool and unique. Major props.

For the actual game, there's some things to go over.

First, it feels just like... well just like playing a slot machine. Yea you can build up your machine and stuff, but you don't really have much control over anything really until you do so. Competitors like Slay the Spire are very much about your choices and decisions, so the clash of the two can be kind of ugly at times. That being said, I think that you can definitely find a way to make it work smoothly and give the player more agency. 

The minigames are a great idea. The pinball is pretty standard. I do suck at pinball, so I never got anything more than 1 coin the times I played. I am not sure if I am bad or whatever, but if the amount of points you got from pinball scaled with the coins you got, then that would be cool instead of just trying to release the items. I did notice a chunk of coins was one of the rewards on one of them, but I feel like a classic pinball 'points go up, reward goes up' formula would work well too and provide a secondary goal. 

The grid layout feels kind of...unnecessary? I almost kind of want there to be ONLY occupied cells and not empty ones that let you traverse all over the place. It feels like I was able to walk everywhere I wanted and not be punished and in this genre, it seems almost wrong. I know that the bouncers are a thing, but I feel like there needs to be more nuance to the grid than just that. 

I am going to play more I think and maybe update with more feedback. The game is actually really interesting and I need more time with it, but I thought I would give my initial impressions for now. Very cool game. 

Thanks for playing!

I think games like Slay the Spire have a very convincing illusion of choices and decisions, but ultimately you end up pulling another kind of slot machine to see which 5 cards you get on your turn, and no matter how good your deck is, you'll get some dud turns.

Pinball is kinda just bad, it's not just you. I think a point-based system would probably be more fun

Bouncers are the punishment for walking around too much, as they slowly take away things you didn't get to see. I suppose they would be more of a threat if the good stuff was near the bottom. Right now, the shops, item boxes and elites are all purposefully near the top. I did not consider that putting them there makes bouncers a less interesting threat. Will revise this