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Thank you for your insightful suggestion. When we created this game, our initial idea was not the current one. Our original design was to make players act as owners of haunted houses, trapping them inside and making them crazy. We originally planned to design certain rooms where the doors were locked, and AI had to find a key to open the locked door, or some other events to make Andy more hard to escape. However we find it is hard to make a perfect AI until  the last 8 hour. We were disheartened to find that even if we didn't intervene in Andy's movements, it would still take a very long time for him to escape from house. Not only is this problem, but our own project is also nearing completion. 

At this point, we reverse our feelings with the players' roles.Since the AI is dumb,why change the game target to help Andy escape?From this direction,we quickly modified our game and create a series of  plot. And this is what you see now. 🎼

But to be honest, because we did not consider our own level and did not examine the original gameplay in the early stages of creation, the final game lost many other functions.For example,at  first we don't design the method to get Andy's feel or what is Andy doing now,because you just need try to scare it. But after we change the game aim,we need this system to help player understand what Andy is thinking and what it want to do.Although we try our best to create this system rapidly,the structure is so complex and the task of modifying the previous system is so heavy,we have to give up make new gameplay. 

I'm glad you understand us and see the scalability of our game in the future. After the game is over, we will edit the game again, fix the bugs, and upload the game that we have added beginner tutorials and new gameplay.

Thank you for playing!