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You know, there's a billion trillion platformers out there. People have made every platformer you can think of -- and yet, very few (none that I know of) feature elaborate enemy AI like this. I think there's like a whole genre buried in here. You may be onto something kind of huge. If you just roll it back to a just a normal hero story platformer but have enemies with this complex of behavior routines, it quickly becomes something very unique -- especially if there's lots of enemies with different behaviors.

Very cool. Gets my gears turning :)

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I appreciate that, thanks for playing!