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(+1)

i did it! i'm a little blown away, this is really well done! some of the qol stuff you've mentioned in other comments would be good, but WOW this is already really solid.

i do like the ending, but the abruptness of the last sentence caught me off guard. "and then you realized." ...realized what? the mirror, or something else? i wasn't sure if the game crashed before the actual last line, or if that was it. i think maybe omitting that line entirely might help it feel better? or maybe cutting to a glitchy credits screen before closing the game--something that still feels like a crash, but also comes off as more intentional.

i did go back to replay and check if the "exactly one solution" promise held true... and i found a second way to do it? i found two ways to kill the pc in instance #1, and both of them worked for the final solution. not really a bug or anything, but i wasn't sure if this was intentional or not so i thought i'd make a note of it.

i love the look of this game--it feels equal parts trippy and retro. very well done. the music was very pleasant, and i like your interpretation of the theme a lot. i'm also partial to time loop games, so extra points there. this is one of my favorites so far!

(+1)

tysm for the kind words!

the ending is def underbaked, but idk how much i want to commit to expanding upon it :c

there are indeed 2 ways to kill the PC in the first instance, but the one at the bar was supposed to be a red herring that doesn't "fit" into the intended loop. just something to create a little bit of extra challenge. but i was adjusting the overall scheduling pretty close to the deadline to create more "breathing room" and have less hectic instance switching, and i guess i didn't actually check if that made what you described possible. that's actually really cool to me that you found that, so again thank you so much :D

that’s completely understandable! and i did still enjoy the ending (depressing stories are my fav, lol)—just felt a little blindsided at first. 

the bar method felt to me like a red herring, which is why i went back to check. wanted to see if it would work, or if i’d get some extra text where the main character was too disturbed by the “god’s tears” incident to watch the pc die again, or something like that.