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Thanks for the detailed feedback! Super cool that you made it past that one u-turn obstacle, it was only until the development period ended that we realized that part was way too hard.

Although it wasn’t the intended design from the outset, the movement ended up feeling pretty similar to Getting Over It, which I think is what you are alluding to in terms of the game concept.

I did all the levels with basically no prior experience in level design, so really glad you enjoyed it :)

I agree that the jump ended up being pretty unnecessary, definitely something to look at in the future. As for the clipping issue, it ended up being a pretty difficult problem to reproduce and fix, and obviously we were operating under a tough time constraint, definitely something I wished we could have improved.

Thanks for playing!