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(+2)

I've seen a couple submisisons that attempted to make a quest-giving game like this, but this is the first one I've seen that actually succeeded. Well done!

The art all looked great, the storylines and characters were all interesting, and overall everything fit together really well. The level of difficulty in interpreting and distributing quests felt just right, and I loved seeing the same characters come back and develop there stories (the paladin ordering beer after going on the quest with the dwarf was *chef's kiss*). The tutorial system with the first few days of quests being super easy to assign, but then getting harder was also great.

I don't really have anything bad to say, and I can usually find something. Excellent work.

(+1)

Thank you! 

Right now we're debating whether we should make a full game out of this idea, and we've been getting more enthusiastic about it thanks to everyone's support and appreciation for the game. It's still a concept though, so there's a lot of scripted stuff, plus we wanted to create special daily events that didn't end up making it because of time constraints. Anyway, we'll see what the future holds :)