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This game is well put together! Building your own dungeon is an idea that a lot of games tried to use, but I like the fact that this is somewhat restrictive, making it a responsibility you’ve got to keep on top of rather than it being what gives you power.

Hi, thanks a lot! We tried to make a balance between good tiles, neutral and bad tiles, but in the end the idea is that all tiles end up being positive somehow since you level up from fights. And the restrictions in the direction of the tiles, helped also creating expectation and forward planning.