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(+1)

This was a surprisingly horrorful experience with such vibrant and welcoming art style :D Really like the art style, although there were some visual glitches and hero stuck on some parts of the level, I had fun! Finally, I was able to escape from the hero indefinitely by entering to the room where he came in at the start of the level and falling down indefinitely :) Some notes to improve the game in future:

  • While running around as a gobbo is fun, we should be able to do more active things, such as throwing stuff on hero to stun him temporarily or setting up some kind of traps and luring him onto them
  • An additional hussle can be placed, such as running around to chests and looting stuff inside so hero can't get them.
  • An ability of some sorts to escape from him in sticky situations
  • Pacing the stages of the level so we can't go at the bottom of the level and wait for our demise, such as x amount of enemies needs to be killed before this door opens, or you need to collect Y amount of things to open that door.
  • Notifying some of our big brothers so they can go and fight with the enemy, so we can strategize the put the enemy in a difficult spot.

Good job and good luck!

(+1)

Ooo really like your ideas, appreciate the feedback greatly!

Would be fun if the goblin had to find a key to the next floor :)